## Breakdown of pieces, memory, analysis and maneuvering

### Breakdown of pieces, memory, analysis and maneuvering

The total number of pieces is twenty one. Break this into three sets. Seven Strong, seven middle, seven weak. Within the 7 strong, 2 are spies and 5 are generals. If you manage to split the spies, the game will be simplified into a one on one manuevering race towards flag capture or the finish line.

The essence of the game is basically memory or position recall then maneuvering. If you can recall where a certain strong piece originated as well as the pieces surrounding it, you can almost detect the remaining, This can be simplified by actually challenging or testing each. By the principle of deduction, you should have pinpointed the opponent's flag even during the middle if not towards the end game stage.

Basic rule is to maintain a one is to one ratio of pieces. Do not assume anything. As long a piece is unchallenged, it could be the flag. The only way to find out is to test it. The more pieces you test and recall, the nearer you will be to finding the flag. If you are down on quantity, you may be in trouble even if you are up in quality. Not unless you are taking a gamble by assuming that a particular piece is the opponent's flag and ignoring the remaining.

If the flag is at a corner you only need 2 pieces to trap. If it is floating somewhere near the corner or last row, you have to manuever it to a corner. For every piece that's protecting it, you will need another piece to even up the spacing because you can only move a single square every turn,The quicker you pinpoint the opponent's flag, the harder it will be for him to win. If the opponent's flag is surrounded by all his strong pieces, initiate separate attempts to cross on opposite sides of the board. This will force him to spread his cover to deter your advances.If he ignores your attempts, drive your flag across instead of capturing his
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UEV

Posts: 36
Joined: Sat Apr 12, 2008 8:50 pm

### Re: Breakdown of pieces, memory, analysis and maneuvering

Thank you sir, napaka gandang basahin very insightful.
GGWizard

Posts: 41
Joined: Tue Nov 16, 2010 11:29 pm

### Re: Breakdown of pieces, memory, analysis and maneuvering

You are all welcome to read and comment on my articles...I'm sure you will pick up a pointer or two...
UEV

Posts: 36
Joined: Sat Apr 12, 2008 8:50 pm

### Re: Breakdown of pieces, memory, analysis and maneuvering

UEV wrote:;) You are all welcome to read and comment on my articles...I'm sure you will pick up a pointer or two...

nice !

Posts: 312
Joined: Mon Feb 18, 2008 3:52 am

### Re: Breakdown of pieces, memory, analysis and maneuvering

Hello po!

Sir pwede ba dito nalang ako mag report kasi pag gagawa ako ng report d kasi makikita eh.

Ang nangyari kasi sir, sa end-game namin ni kalingaboy, biglang di ko magalaw flag ko. nag hang. Alam kong nag hang kasi ung flag imbis na igalaw ko, biglang nag stick sa labas ng square, hindi sa loob. Parang naka laylay baga.

Paano po yun?
12321

Posts: 8
Joined: Wed Dec 17, 2014 2:04 pm